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      <title>CVE-2026-25546 — Godot MCP is vulnerable to Command Injection via unsanitized projectPath</title>
      <link>https://cve.radiocsirt.org/vuln/cve-2026-25546</link>
      <description>&lt;p&gt;&lt;strong&gt;Affected:&lt;/strong&gt; Coding-Solo godot-mcp&lt;/p&gt;
&lt;p&gt;Godot MCP is a Model Context Protocol (MCP) server for interacting with the Godot game engine. Prior to version 0.1.1, a command injection vulnerability in godot-mcp allows remote code execution. The executeOperation function passed user-controlled input (e.g., projectPath) directly to exec(), which spawns a shell. An attacker could inject shell metacharacters like $(command) or &amp;amp;calc to execute arbitrary commands with the privileges of the MCP server process. This affects any tool that accepts projectPath, including create_scene, add_node, load_sprite, and others. This issue has been patched in version 0.1.1.&lt;/p&gt;</description>
      <content:encoded>&lt;p&gt;&lt;strong&gt;Affected:&lt;/strong&gt; Coding-Solo godot-mcp&lt;/p&gt;
&lt;p&gt;Godot MCP is a Model Context Protocol (MCP) server for interacting with the Godot game engine. Prior to version 0.1.1, a command injection vulnerability in godot-mcp allows remote code execution. The executeOperation function passed user-controlled input (e.g., projectPath) directly to exec(), which spawns a shell. An attacker could inject shell metacharacters like $(command) or &amp;amp;calc to execute arbitrary commands with the privileges of the MCP server process. This affects any tool that accepts projectPath, including create_scene, add_node, load_sprite, and others. This issue has been patched in version 0.1.1.&lt;/p&gt;</content:encoded>
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