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      <title>CVE-2021-26825</title>
      <link>https://cve.radiocsirt.org/vuln/cve-2021-26825</link>
      <description>&lt;p&gt;An integer overflow issue exists in Godot Engine up to v3.2 that can be triggered when loading specially crafted.TGA image files. The vulnerability exists in ImageLoaderTGA::load_image() function at line: const size_t buffer_size = (tga_header.image_width * tga_header.image_height) * pixel_size; The bug leads to Dynamic stack buffer overflow. Depending on the context of the application, attack vector can be local or remote, and can lead to code execution and/or system crash.&lt;/p&gt;</description>
      <content:encoded>&lt;p&gt;An integer overflow issue exists in Godot Engine up to v3.2 that can be triggered when loading specially crafted.TGA image files. The vulnerability exists in ImageLoaderTGA::load_image() function at line: const size_t buffer_size = (tga_header.image_width * tga_header.image_height) * pixel_size; The bug leads to Dynamic stack buffer overflow. Depending on the context of the application, attack vector can be local or remote, and can lead to code execution and/or system crash.&lt;/p&gt;</content:encoded>
      <guid isPermaLink="false">https://cve.radiocsirt.org/vuln/cve-2021-26825</guid>
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