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    <title>Most recent entries from all</title>
    <link>https://cve.radiocsirt.org</link>
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      <title>EUVD-2026-267491</title>
      <link>https://cve.radiocsirt.org/vuln/euvd-2026-267491</link>
      <description>EUVD-2026-267491</description>
      <guid isPermaLink="false">https://cve.radiocsirt.org/vuln/euvd-2026-267491</guid>
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      <title>fkie_cve-2026-25546</title>
      <link>https://cve.radiocsirt.org/vuln/fkie_cve-2026-25546</link>
      <description>&lt;p&gt;Godot MCP is a Model Context Protocol (MCP) server for interacting with the Godot game engine. Prior to version 0.1.1, a command injection vulnerability in godot-mcp allows remote code execution. The executeOperation function passed user-controlled input (e.g., projectPath) directly to exec(), which spawns a shell. An attacker could inject shell metacharacters like $(command) or &amp;amp;calc to execute arbitrary commands with the privileges of the MCP server process. This affects any tool that accepts projectPath, including create_scene, add_node, load_sprite, and others. This issue has been patched in version 0.1.1.&lt;/p&gt;</description>
      <content:encoded>&lt;p&gt;Godot MCP is a Model Context Protocol (MCP) server for interacting with the Godot game engine. Prior to version 0.1.1, a command injection vulnerability in godot-mcp allows remote code execution. The executeOperation function passed user-controlled input (e.g., projectPath) directly to exec(), which spawns a shell. An attacker could inject shell metacharacters like $(command) or &amp;amp;calc to execute arbitrary commands with the privileges of the MCP server process. This affects any tool that accepts projectPath, including create_scene, add_node, load_sprite, and others. This issue has been patched in version 0.1.1.&lt;/p&gt;</content:encoded>
      <guid isPermaLink="false">https://cve.radiocsirt.org/vuln/fkie_cve-2026-25546</guid>
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    <item>
      <title>GHSA-8jx2-rhfh-q928 — godot-mcp has Command Injection via unsanitized projectPath</title>
      <link>https://cve.radiocsirt.org/vuln/ghsa-8jx2-rhfh-q928</link>
      <description>&lt;p&gt;&lt;strong&gt;Affected:&lt;/strong&gt; npm: @coding-solo/godot-mcp&lt;/p&gt;
&lt;p&gt;### Impact 
A Command Injection vulnerability in godot-mcp allows remote code execution. The `executeOperation` function passed user-controlled input (e.g., `projectPath`) directly to `exec()`, which spawns a shell. An attacker could inject shell metacharacters like `$(command)` or `&amp;amp;calc` to execute arbitrary commands with the privileges of the MCP server process.&lt;/p&gt;
&lt;p&gt;This affects any tool that accepts `projectPath`, including `create_scene`, `add_node`, `load_sprite`, and others.&lt;/p&gt;
&lt;p&gt;### Patches 
Fixed in version 0.1.1 by switching from `exec()` to `execFile()`, which does not invoke a shell.&lt;/p&gt;
&lt;p&gt;### Workarounds 
None. Users should upgrade immediately.&lt;/p&gt;
&lt;p&gt;### Resources
 - https://github.com/Coding-Solo/godot-mcp/issues/64
 - https://github.com/Coding-Solo/godot-mcp/pull/67&lt;/p&gt;</description>
      <content:encoded>&lt;p&gt;&lt;strong&gt;Affected:&lt;/strong&gt; npm: @coding-solo/godot-mcp&lt;/p&gt;
&lt;p&gt;### Impact 
A Command Injection vulnerability in godot-mcp allows remote code execution. The `executeOperation` function passed user-controlled input (e.g., `projectPath`) directly to `exec()`, which spawns a shell. An attacker could inject shell metacharacters like `$(command)` or `&amp;amp;calc` to execute arbitrary commands with the privileges of the MCP server process.&lt;/p&gt;
&lt;p&gt;This affects any tool that accepts `projectPath`, including `create_scene`, `add_node`, `load_sprite`, and others.&lt;/p&gt;
&lt;p&gt;### Patches 
Fixed in version 0.1.1 by switching from `exec()` to `execFile()`, which does not invoke a shell.&lt;/p&gt;
&lt;p&gt;### Workarounds 
None. Users should upgrade immediately.&lt;/p&gt;
&lt;p&gt;### Resources
 - https://github.com/Coding-Solo/godot-mcp/issues/64
 - https://github.com/Coding-Solo/godot-mcp/pull/67&lt;/p&gt;</content:encoded>
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