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    <title>Most recent entries from all</title>
    <link>https://cve.radiocsirt.org</link>
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      <title>EUVD-2026-25218</title>
      <link>https://cve.radiocsirt.org/vuln/euvd-2026-25218</link>
      <description>EUVD-2026-25218</description>
      <guid isPermaLink="false">https://cve.radiocsirt.org/vuln/euvd-2026-25218</guid>
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      <title>fkie_cve-2021-26825</title>
      <link>https://cve.radiocsirt.org/vuln/fkie_cve-2021-26825</link>
      <description>&lt;p&gt;An integer overflow issue exists in Godot Engine up to v3.2 that can be triggered when loading specially crafted.TGA image files. The vulnerability exists in ImageLoaderTGA::load_image() function at line: const size_t buffer_size = (tga_header.image_width * tga_header.image_height) * pixel_size; The bug leads to Dynamic stack buffer overflow. Depending on the context of the application, attack vector can be local or remote, and can lead to code execution and/or system crash.&lt;/p&gt;</description>
      <content:encoded>&lt;p&gt;An integer overflow issue exists in Godot Engine up to v3.2 that can be triggered when loading specially crafted.TGA image files. The vulnerability exists in ImageLoaderTGA::load_image() function at line: const size_t buffer_size = (tga_header.image_width * tga_header.image_height) * pixel_size; The bug leads to Dynamic stack buffer overflow. Depending on the context of the application, attack vector can be local or remote, and can lead to code execution and/or system crash.&lt;/p&gt;</content:encoded>
      <guid isPermaLink="false">https://cve.radiocsirt.org/vuln/fkie_cve-2021-26825</guid>
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      <title>GHSA-gp7f-w798-4853</title>
      <link>https://cve.radiocsirt.org/vuln/ghsa-gp7f-w798-4853</link>
      <description>&lt;p&gt;An integer overflow issue exists in Godot Engine up to v3.2 that can be triggered when loading specially crafted.TGA image files. The vulnerability exists in ImageLoaderTGA::load_image() function at line: const size_t buffer_size = (tga_header.image_width * tga_header.image_height) * pixel_size; The bug leads to Dynamic stack buffer overflow. Depending on the context of the application, attack vector can be local or remote, and can lead to code execution and/or system crash.&lt;/p&gt;</description>
      <content:encoded>&lt;p&gt;An integer overflow issue exists in Godot Engine up to v3.2 that can be triggered when loading specially crafted.TGA image files. The vulnerability exists in ImageLoaderTGA::load_image() function at line: const size_t buffer_size = (tga_header.image_width * tga_header.image_height) * pixel_size; The bug leads to Dynamic stack buffer overflow. Depending on the context of the application, attack vector can be local or remote, and can lead to code execution and/or system crash.&lt;/p&gt;</content:encoded>
      <guid isPermaLink="false">https://cve.radiocsirt.org/vuln/ghsa-gp7f-w798-4853</guid>
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    <item>
      <title>gsd-2021-26825</title>
      <link>https://cve.radiocsirt.org/vuln/gsd-2021-26825</link>
      <description>gsd-2021-26825</description>
      <guid isPermaLink="false">https://cve.radiocsirt.org/vuln/gsd-2021-26825</guid>
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    <item>
      <title>openSUSE-SU-2024:10813-1 — godot-3.3.3-1.3 on GA media</title>
      <link>https://cve.radiocsirt.org/vuln/opensuse-su-2024:10813-1</link>
      <description>&lt;p&gt;godot-3.3.3-1.3 on GA media&lt;/p&gt;</description>
      <content:encoded>&lt;p&gt;godot-3.3.3-1.3 on GA media&lt;/p&gt;</content:encoded>
      <guid isPermaLink="false">https://cve.radiocsirt.org/vuln/opensuse-su-2024:10813-1</guid>
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      <title>UBUNTU-CVE-2021-26825</title>
      <link>https://cve.radiocsirt.org/vuln/ubuntu-cve-2021-26825</link>
      <description>&lt;p&gt;&lt;strong&gt;Affected:&lt;/strong&gt; Ubuntu:Pro:20.04:LTS: godot, Ubuntu:Pro:22.04:LTS: godot&lt;/p&gt;
&lt;p&gt;An integer overflow issue exists in Godot Engine up to v3.2 that can be triggered when loading specially crafted.TGA image files. The vulnerability exists in ImageLoaderTGA::load_image() function at line: const size_t buffer_size = (tga_header.image_width * tga_header.image_height) * pixel_size; The bug leads to Dynamic stack buffer overflow. Depending on the context of the application, attack vector can be local or remote, and can lead to code execution and/or system crash.&lt;/p&gt;</description>
      <content:encoded>&lt;p&gt;&lt;strong&gt;Affected:&lt;/strong&gt; Ubuntu:Pro:20.04:LTS: godot, Ubuntu:Pro:22.04:LTS: godot&lt;/p&gt;
&lt;p&gt;An integer overflow issue exists in Godot Engine up to v3.2 that can be triggered when loading specially crafted.TGA image files. The vulnerability exists in ImageLoaderTGA::load_image() function at line: const size_t buffer_size = (tga_header.image_width * tga_header.image_height) * pixel_size; The bug leads to Dynamic stack buffer overflow. Depending on the context of the application, attack vector can be local or remote, and can lead to code execution and/or system crash.&lt;/p&gt;</content:encoded>
      <guid isPermaLink="false">https://cve.radiocsirt.org/vuln/ubuntu-cve-2021-26825</guid>
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