<?xml version='1.0' encoding='UTF-8'?>
<?xml-stylesheet href="/static/style.xsl" type="text/xsl"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
  <id>https://cve.radiocsirt.org/rss/recent/all/10</id>
  <title>Most recent entries from all</title>
  <updated>2026-10-16T02:44:49.485961+00:00</updated>
  <author>
    <name>Vulnerability-Lookup</name>
    <email>csirt@opendfir.org</email>
  </author>
  <link href="https://cve.radiocsirt.org" rel="alternate"/>
  <generator uri="https://lkiesow.github.io/python-feedgen" version="1.0.0">python-feedgen</generator>
  <subtitle>Contains only the most 10 recent entries.</subtitle>
  <entry>
    <id>https://cve.radiocsirt.org/vuln/cve-2026-25546</id>
    <title>CVE-2026-25546 — Godot MCP is vulnerable to Command Injection via unsanitized projectPath</title>
    <updated>2026-10-16T02:44:49.502051+00:00</updated>
    <content type="xhtml">
      <div xmlns="http://www.w3.org/1999/xhtml"><p><strong>Affected:</strong> Coding-Solo godot-mcp</p>
<p>Godot MCP is a Model Context Protocol (MCP) server for interacting with the Godot game engine. Prior to version 0.1.1, a command injection vulnerability in godot-mcp allows remote code execution. The executeOperation function passed user-controlled input (e.g., projectPath) directly to exec(), which spawns a shell. An attacker could inject shell metacharacters like $(command) or &amp;calc to execute arbitrary commands with the privileges of the MCP server process. This affects any tool that accepts projectPath, including create_scene, add_node, load_sprite, and others. This issue has been patched in version 0.1.1.</p></div>
    </content>
    <link href="https://cve.radiocsirt.org/vuln/cve-2026-25546"/>
  </entry>
</feed>
