<?xml version='1.0' encoding='UTF-8'?>
<?xml-stylesheet href="/static/style.xsl" type="text/xsl"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
  <id>https://cve.radiocsirt.org/rss/recent/all/10</id>
  <title>Most recent entries from all</title>
  <updated>2026-10-09T12:07:45.557689+00:00</updated>
  <author>
    <name>Vulnerability-Lookup</name>
    <email>csirt@opendfir.org</email>
  </author>
  <link href="https://cve.radiocsirt.org" rel="alternate"/>
  <generator uri="https://lkiesow.github.io/python-feedgen" version="1.0.0">python-feedgen</generator>
  <subtitle>Contains only the most 10 recent entries.</subtitle>
  <entry>
    <id>https://cve.radiocsirt.org/vuln/cve-2018-1000224</id>
    <title>CVE-2018-1000224</title>
    <updated>2026-10-09T12:07:45.573340+00:00</updated>
    <content type="xhtml">
      <div xmlns="http://www.w3.org/1999/xhtml">
        <p>Godot Engine version All versions prior to 2.1.5, all 3.0 versions prior to 3.0.6. contains a Signed/unsigned comparison, wrong buffer size chackes, integer overflow, missing padding initialization vulnerability in (De)Serialization functions (core/io/marshalls.cpp) that can result in DoS (packet of death), possible leak of uninitialized memory. This attack appear to be exploitable via A malformed packet is received over the network by a Godot application that uses built-in serialization (e.g. game server, or game client). Could be triggered by multiplayer opponent. This vulnerability appears to have been fixed in 2.1.5, 3.0.6, master branch after commit feaf03421dda0213382b51aff07bd5a96b29487b.</p>
      </div>
    </content>
    <link href="https://cve.radiocsirt.org/vuln/cve-2018-1000224"/>
  </entry>
</feed>
