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  <updated>2026-10-17T05:04:31.858461+00:00</updated>
  <author>
    <name>Vulnerability-Lookup</name>
    <email>csirt@opendfir.org</email>
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  <entry>
    <id>https://cve.radiocsirt.org/vuln/euvd-2026-318028</id>
    <title>EUVD-2026-318028</title>
    <updated>2026-10-17T05:04:31.904967+00:00</updated>
    <content>EUVD-2026-318028</content>
    <link href="https://cve.radiocsirt.org/vuln/euvd-2026-318028"/>
  </entry>
  <entry>
    <id>https://cve.radiocsirt.org/vuln/fkie_cve-2026-42188</id>
    <title>fkie_cve-2026-42188</title>
    <updated>2026-10-17T05:04:31.905004+00:00</updated>
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        <p>Geyser is a bridge between Minecraft: Bedrock Edition and Minecraft: Java Edition. Prior to 2.9.3, a server-side request forgery (SSRF) vulnerability exists in Geyser’s handling of Bedrock player head texture data. By supplying a crafted Base64-encoded skin texture URL via the /give command, an attacker can cause the Minecraft server to issue arbitrary HTTP GET requests to attacker-controlled or internal endpoints. This occurs server-side, without proper URL validation, and can be triggered by a Bedrock client. This vulnerability is fixed in 2.9.3.</p>
      </div>
    </content>
    <link href="https://cve.radiocsirt.org/vuln/fkie_cve-2026-42188"/>
  </entry>
  <entry>
    <id>https://cve.radiocsirt.org/vuln/ghsa-xcfg-fcr5-gw9r</id>
    <title>GHSA-xcfg-fcr5-gw9r — Geyser Vulnerable to Server-Side Request Forgery (SSRF) via Player Head Texture URL in Geyser</title>
    <updated>2026-10-17T05:04:31.905041+00:00</updated>
    <content type="xhtml">
      <div xmlns="http://www.w3.org/1999/xhtml"><p><strong>Affected:</strong> Maven: org.geysermc.geyser:core</p>
<p>### Summary
A server-side request forgery (SSRF) vulnerability exists in Geyser’s handling of Bedrock player head texture data.
By supplying a crafted Base64-encoded skin texture URL via the /give command, an attacker can cause the Minecraft server to issue arbitrary HTTP GET requests to attacker-controlled or internal endpoints.
This occurs server-side, without proper URL validation, and can be triggered by a Bedrock client.</p>
<p>### Details
Geyser allows Bedrock clients to interact with Java Edition mechanics, including the creation of custom player heads using the minecraft:profile NBT structure.</p>
<p>When a player head is created with a custom textures property, Geyser processes the Base64-encoded JSON value and forwards the embedded texture URL for resolution.
However, the URL contained in the textures.SKIN.url field is not sufficiently validated.
### PoC</p>
<p>1. **Setup Environment:**
   - Set up a Minecraft Server (Paper/Spigot) with the latest version of Geyser installed.
   - Ensure you have a Bedrock client connected.</p>
<p>2. **Prepare Listener:**
   - Go to [webhook.site](https://webhook.site) and obtain a unique URL (e.g., `https://webhook.site/YOUR-UUID`).</p>
<p>3. **Construct Payload:**
   - Create a JSON payload pointing to your listener URL:
     `{"textures":{"SKIN":{"url":"https://webhook.site/YOUR-UUID"}}}`
   - Encode this JSON string to Base64.
     *(You can use a terminal command: `echo -n '{"textures":{"SKIN":{"url":"..."}}}' | base64`)*</p>
<p>4. **Execute Command:**
   - Run…</p></div>
    </content>
    <link href="https://cve.radiocsirt.org/vuln/ghsa-xcfg-fcr5-gw9r"/>
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