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  <updated>2026-10-16T09:03:09.925013+00:00</updated>
  <author>
    <name>Vulnerability-Lookup</name>
    <email>csirt@opendfir.org</email>
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  <entry>
    <id>https://cve.radiocsirt.org/vuln/euvd-2026-267491</id>
    <title>EUVD-2026-267491</title>
    <updated>2026-10-16T09:03:09.971345+00:00</updated>
    <content>EUVD-2026-267491</content>
    <link href="https://cve.radiocsirt.org/vuln/euvd-2026-267491"/>
  </entry>
  <entry>
    <id>https://cve.radiocsirt.org/vuln/fkie_cve-2026-25546</id>
    <title>fkie_cve-2026-25546</title>
    <updated>2026-10-16T09:03:09.971382+00:00</updated>
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        <p>Godot MCP is a Model Context Protocol (MCP) server for interacting with the Godot game engine. Prior to version 0.1.1, a command injection vulnerability in godot-mcp allows remote code execution. The executeOperation function passed user-controlled input (e.g., projectPath) directly to exec(), which spawns a shell. An attacker could inject shell metacharacters like $(command) or &amp;calc to execute arbitrary commands with the privileges of the MCP server process. This affects any tool that accepts projectPath, including create_scene, add_node, load_sprite, and others. This issue has been patched in version 0.1.1.</p>
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    </content>
    <link href="https://cve.radiocsirt.org/vuln/fkie_cve-2026-25546"/>
  </entry>
  <entry>
    <id>https://cve.radiocsirt.org/vuln/ghsa-8jx2-rhfh-q928</id>
    <title>GHSA-8jx2-rhfh-q928 — godot-mcp has Command Injection via unsanitized projectPath</title>
    <updated>2026-10-16T09:03:09.971417+00:00</updated>
    <content type="xhtml">
      <div xmlns="http://www.w3.org/1999/xhtml"><p><strong>Affected:</strong> npm: @coding-solo/godot-mcp</p>
<p>### Impact 
A Command Injection vulnerability in godot-mcp allows remote code execution. The `executeOperation` function passed user-controlled input (e.g., `projectPath`) directly to `exec()`, which spawns a shell. An attacker could inject shell metacharacters like `$(command)` or `&amp;calc` to execute arbitrary commands with the privileges of the MCP server process.</p>
<p>This affects any tool that accepts `projectPath`, including `create_scene`, `add_node`, `load_sprite`, and others.</p>
<p>### Patches 
Fixed in version 0.1.1 by switching from `exec()` to `execFile()`, which does not invoke a shell.</p>
<p>### Workarounds 
None. Users should upgrade immediately.</p>
<p>### Resources
 - https://github.com/Coding-Solo/godot-mcp/issues/64
 - https://github.com/Coding-Solo/godot-mcp/pull/67</p></div>
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    <link href="https://cve.radiocsirt.org/vuln/ghsa-8jx2-rhfh-q928"/>
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