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  <updated>2026-10-03T09:43:04.928328+00:00</updated>
  <author>
    <name>Vulnerability-Lookup</name>
    <email>csirt@opendfir.org</email>
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  <entry>
    <id>https://cve.radiocsirt.org/vuln/euvd-2026-36945</id>
    <title>EUVD-2026-36945</title>
    <updated>2026-10-03T09:43:04.994066+00:00</updated>
    <content>EUVD-2026-36945</content>
    <link href="https://cve.radiocsirt.org/vuln/euvd-2026-36945"/>
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  <entry>
    <id>https://cve.radiocsirt.org/vuln/fkie_cve-2020-6017</id>
    <title>fkie_cve-2020-6017</title>
    <updated>2026-10-03T09:43:04.994105+00:00</updated>
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        <p>Valve's Game Networking Sockets prior to version v1.2.0 improperly handles long unreliable segments in function SNP_ReceiveUnreliableSegment() when configured to support plain-text messages, leading to a Heap-Based Buffer Overflow and resulting in a memory corruption and possibly even a remote code execution.</p>
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    </content>
    <link href="https://cve.radiocsirt.org/vuln/fkie_cve-2020-6017"/>
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  <entry>
    <id>https://cve.radiocsirt.org/vuln/ghsa-p7jj-vwwf-c644</id>
    <title>GHSA-p7jj-vwwf-c644</title>
    <updated>2026-10-03T09:43:04.994141+00:00</updated>
    <content type="xhtml">
      <div xmlns="http://www.w3.org/1999/xhtml">
        <p>Valve's Game Networking Sockets prior to version v1.2.0 improperly handles long unreliable segments in function SNP_ReceiveUnreliableSegment() when configured to support plain-text messages, leading to a Heap-Based Buffer Overflow and resulting in a memory corruption and possibly even a remote code execution.</p>
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    <link href="https://cve.radiocsirt.org/vuln/ghsa-p7jj-vwwf-c644"/>
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  <entry>
    <id>https://cve.radiocsirt.org/vuln/gsd-2020-6017</id>
    <title>gsd-2020-6017</title>
    <updated>2026-10-03T09:43:04.994159+00:00</updated>
    <content>gsd-2020-6017</content>
    <link href="https://cve.radiocsirt.org/vuln/gsd-2020-6017"/>
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